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PSM I study guide
Professional Scrum Master (Scrum Master)
Free PSM I study guide and exam blueprint. 80 questions in 60 minutes, 85% to pass. Written from Scrum.org's Scrum Guide, Nov 2020, last checked 16 July 2026. Domain weightings, glossary, and practice questions with worked explanations.
Written from Scrum.org's Scrum Guide, Nov 2020. Last checked against that document on 16 July 2026.
80 questions
60 minutes
85% to pass
3 domains
Orientation
Eighty-five percent.
Twelve wrong answers out of eighty and you have failed. That single number should shape everything about how you prepare, because it is the highest pass mark of any entry-level certification you are likely to sit.
Read this first
There is a Scrum Guide Expansion Pack, version 2026.1, published January 2026, co-authored by Jeff Sutherland who co-created Scrum. It is newer than the Scrum Guide. It looks more official than the Scrum Guide. PSM I does not test it. The exam tests the 2020 Scrum Guide, and Scrum.org states plainly that terminology from other versions counts against you. Studying the newest Scrum document is, in this one case, the fastest way to fail.
What you are walking into
Eighty questions in sixty minutes. Forty-five seconds each. The pass mark is 85%, which is 68 correct. It is not proctored, so technically the Scrum Guide is open in another tab, and that fact traps people every year: at forty-five seconds a question there is no time to look anything up. Plan to know it, not to find it.
Question types are multiple choice, multiple answer, and true or false. Multiple answer questions tell you how many to pick, and partial credit does not exist. Miss one of three and the whole question is gone.
The economics
- $200 per attempt. No prerequisites, no course required, no expiry on the password once you buy it.
- No free retake unless you attended a Scrum.org class and fail within 14 days of it. Buying a self-study attempt means every failure costs another $200.
- Lifetime certification. No renewal, no fee, no PDUs. Pay once, hold it forever. This is the single biggest advantage over the CSM route.
- Retake whenever you like. No waiting period, just another $200.
- Results are immediate, with a breakdown by competency so you can see exactly where you leaked marks.
That $200-per-attempt structure is why "just sit it and see" is a bad plan. Two casual attempts cost more than being ready for one.
The order that works
- Read the 2020 Scrum Guide end to end. It is around fourteen pages. Read it before you touch any prep material, including this one.
- Read it again, slowly, with a pen. Every sentence in it is examinable. It is the shortest source document of any major certification and every word was fought over.
- Then work through the competencies here, which is where the Guide's terse sentences get unpacked into what questions actually ask.
- Drill the free Scrum Open on scrum.org until you score 100% repeatedly and quickly. Not once. Repeatedly.
- Then timed practice. The pass mark is unforgiving and the clock is the second examiner.
- Read the Guide a third time the day before. People who do this report the sentences reading differently once they know what is being asked.
Your study plan
Scrum.org competencies
What the exam is made of.
Scrum.org maps every PSM I question to one of three Professional Scrum Competencies. Unlike PMI, it does not tell you how the marks are distributed between them.
Scrum frameworkPeople & teamsProducts
Three competencies
No published weighting
The bar above is divided evenly because that is honest, not because the exam is. Scrum.org publishes the competencies and their focus areas but no percentages, so an even split is the only defensible way to draw it. Anyone showing you a weighted PSM I blueprint made the numbers up.
What is knowable: the overwhelming majority of questions trace back to the Scrum framework itself, so competency one carries more than a third of the exam in practice. Your own performance breakdown after a practice run is better evidence than any published guess.
The three competencies
| Competency | Focus areas |
| Understanding and Applying the Scrum Framework | Empiricism · Scrum Values · Scrum Team · Events · Artifacts · Definition of Done |
| Developing People and Teams | Self-management · Facilitation · Coaching |
| Managing Products with Agility | Forecasting and Release Planning · Product Value · Product Backlog Management · Stakeholders and Customers |
The format
| Questions | 80 |
| Time | 60 minutes. Roughly 45 seconds per question. |
| Pass mark | 85%, which is 68 of 80. Twelve wrong ends it. |
| Types | Multiple choice, multiple answer, true or false. Multi-answer questions state how many to select and carry no partial credit. |
| Proctoring | None. Taken wherever you like. The clock is the only constraint. |
| Language | English and Japanese officially. |
| Cost | $200 per attempt. Password never expires but is good for one sitting. |
| Renewal | None. Lifetime. |
| Results | Immediate, with a per-competency breakdown. |
The source document, and the impostor
The 2020 Scrum Guide, published 18 November 2020, is the current official version and has not changed since. Every answer traces to it. At roughly fourteen pages it is the smallest source document in professional certification, which is exactly why the exam can afford an 85% pass mark.
The Scrum Guide Expansion Pack is a different document. Version 2026.1 landed in January 2026 under a Creative Commons license, written by John Coleman, Ralph Jocham and Jeff Sutherland. It openly marks its departures from the 2020 Guide. It introduces vocabulary the 2020 Guide does not use, adds guidance on AI, and reads like an update because in spirit it is one. It is not the exam's source. Scrum.org's own assessment guidance warns that terminology from versions other than the current Guide will be marked against you.
If you have been reading Scrum content published in 2025 or 2026, some of it is Expansion Pack material. Check the vocabulary against the 2020 Guide before you trust it.
Also not it
The Nexus Guide and the Kanban Guide are separate documents and are not PSM I material. Candidates report at most a couple of light scaling questions, answerable from general knowledge of multiple teams sharing one Product Backlog and one Product Owner. Do not spend a week on Nexus.
Highest leverage section
The Guide, not your job.
Almost everyone who fails PSM I fails for one of two reasons. They answered from their workplace instead of from the Guide, or they missed a single word in the question.
The rules
01
Answer from the Scrum Guide, not from your team
Your company probably runs a Scrum that the Guide would not recognize. Sprint zero, hardening sprints, a Scrum Master who assigns tasks, a Product Owner committee. All of that is real and all of it is wrong here. The exam asks what Scrum says, not what works at your shop.
02
If it is not in the Guide, it is not the answer
Velocity, story points, burndown charts, planning poker, the three daily questions, user stories. None of these appear in the 2020 Scrum Guide. They are common practice, not Scrum. An option naming one is usually a distractor.
03
Read every word, especially the small ones
Must versus should. May versus will. All versus any. Most versus every. The Guide is short because each word carries load, and the exam writers know precisely which words you skim.
04
The Scrum Master leads without authority
They coach, facilitate, teach, and remove impediments. They do not assign work, estimate, run the Daily Scrum, report on the team, or decide the technical approach. Any option where the Scrum Master takes a decision that belongs to the Developers or the Product Owner is wrong.
05
The Scrum Team decides, the Scrum Master helps them decide
When a question asks who does something, the answer is very often the whole Scrum Team or the Developers, not the Scrum Master. Scrum pushes decisions down, and the exam tests whether you have absorbed that.
06
Some absolutes really are absolute
Elsewhere, "never" signals a wrong answer. Not here. The Sprint is never extended. The Sprint length is fixed once started. Only the Product Owner can cancel a Sprint. The Definition of Done applies to every item. Learn which absolutes Scrum genuinely means.
07
Scrum is deliberately incomplete
The Guide describes a minimal framework and stops. When a question asks how something should be done and the Guide is silent, the answer is usually that the Scrum Team decides. Silence is a feature, and it is examinable.
08
Transparency beats comfort
Hiding a problem, softening a forecast, or protecting the team from bad news is always wrong. Empiricism only works if what is inspected is true.
Swap the instinct for the answer
The Scrum Master runs the Daily Scrum
→
The Developers run it. The Scrum Master ensures it happens.
Extend the Sprint by two days to finish
→
The Sprint ends on time. Unfinished work returns to the Product Backlog.
The Scrum Master assigns the tasks
→
The Developers self-manage and select their own work
Escalate the impediment to management
→
The Scrum Master works to remove it, escalating only if it truly sits outside the team
The team commits to the Sprint Backlog
→
The Sprint Goal is the commitment. The Sprint Backlog is a forecast and a plan.
Stakeholders attend the Retrospective
→
The Retrospective is for the Scrum Team. The Review is where stakeholders belong.
Add the urgent request to the current Sprint
→
The Product Owner and Developers discuss scope. Nothing endangers the Sprint Goal.
The Product Owner is a committee
→
One person. They may take input from many, but the accountability is individual.
Eliminating options mechanically
- Kill anything that names a practice the Guide does not contain. Velocity, story points, burndown, Sprint zero.
- Kill anything where the Scrum Master exercises authority over people or technical decisions.
- Kill anything that reduces transparency or defers an inspection.
- Kill anything that changes the Sprint length mid-flight, or extends it.
- Prefer the answer that returns the decision to the people doing the work.
- Watch for questions with only one attractive option and three obviously wrong ones. Those exist, and they are free marks. Take them quickly and bank the time for the genuinely close pairs.
Clock
Forty-five seconds a question means you cannot deliberate. Answer, flag anything you are unsure of, keep moving, and come back. Candidates who fail on time almost always spent four minutes on question nine. There is no penalty for guessing, so nothing should ever be left blank.
Competency I Empiricism · Values · Team · Events · Artifacts · Done
The Scrum framework.
The largest competency in practice, because most questions on this exam eventually reduce to whether you know how the framework fits together.
Empiricism and lean thinking
Scrum rests on empiricism: knowledge comes from experience, and decisions are made on what is observed. Lean thinking strips away waste and keeps attention on essentials. Three pillars hold empiricism up, and the exam likes to list them in the wrong order or swap one out.
| Transparency | The work and the process must be visible to those doing it and those receiving it. Low transparency makes any inspection misleading. |
| Inspection | Artifacts and progress toward agreed goals are inspected frequently and diligently, to detect variance. Inspection without adaptation is pointless. |
| Adaptation | If something deviates outside acceptable limits, adjust as soon as possible. Adaptation gets harder when the people involved are not empowered to self-manage. |
Every Scrum event is an opportunity to inspect and adapt. That single sentence answers a surprising number of questions.
The five Scrum Values
Commitment, Focus, Openness, Respect, Courage. Memorize them as a set, because questions ask you to identify which value a described behavior violates or embodies.
| Commitment | To the Product Goal, to the Sprint Goal, and to supporting each other. |
| Focus | On the Sprint's work and the Sprint Goal. |
| Openness | About the work and the challenges, with each other and with stakeholders. |
| Respect | Treating each other as capable, independent people. |
| Courage | To do the right thing and to work on hard problems. |
The Scrum Team
- One team, no sub-teams, no hierarchies. The 2020 Guide removed the idea of a separate Development Team inside the Scrum Team, precisely to kill the "us and them" dynamic between Product Owner and Developers.
- Typically ten or fewer people. The Guide says smaller teams communicate better and are more productive. If a team grows too large, consider reorganizing into multiple Scrum Teams sharing one Product Goal, one Product Backlog and one Product Owner.
- Cross-functional, meaning collectively they have every skill needed to create value each Sprint.
- Self-managing, meaning they decide who does what, how, and what to work on. This is a change from 2017's "self-organizing", which covered only who and how.
- Three accountabilities, not roles: Product Owner, Scrum Master, Developers. The word "role" is outdated vocabulary.
- The whole Scrum Team is accountable for creating a valuable, useful Increment every Sprint.
| Accountability | Owns |
| Product Owner | Maximizing the value of the product. Develops and communicates the Product Goal, creates and orders Product Backlog items, and ensures the Backlog is transparent and understood. One person, not a committee. May delegate the work but remains accountable. The organization must respect their decisions. |
| Scrum Master | The Scrum Team's effectiveness, and establishing Scrum as defined in the Guide. A true leader who serves. Coaches, facilitates, teaches, removes impediments. Serves the Scrum Team, the Product Owner, and the wider organization. |
| Developers | Creating a plan for the Sprint (the Sprint Backlog), instilling quality by adhering to the Definition of Done, adapting their plan daily toward the Sprint Goal, and holding each other accountable as professionals. |
The events
The Sprint is a container; the other four happen inside it. All events are held at the same time and place to reduce complexity. Each exists to enable inspection and adaptation, and skipping one loses that opportunity.
| Event | Timebox and purpose |
| The Sprint | One month or less, fixed length, a new one starts immediately after the previous ends. No changes are made that would endanger the Sprint Goal. Quality does not decrease. Scope may be clarified and renegotiated with the Product Owner as more is learned. |
| Sprint Planning | Max 8 hours for a one-month Sprint. Three topics: why (the Sprint Goal), what (which items are selected), how (the plan). The Developers select the items and decide how much. Others may be invited for advice. |
| Daily Scrum | 15 minutes, same time and place, every day. For the Developers. They inspect progress toward the Sprint Goal and adapt the Sprint Backlog. The Scrum Master ensures it happens but need not run it or attend. No prescribed structure and no three questions in the 2020 Guide. |
| Sprint Review | Max 4 hours for a one-month Sprint. The Scrum Team and stakeholders inspect the Increment and what changed, and collaborate on what to do next. A working session, not a presentation. The Product Backlog may be adjusted. |
| Sprint Retrospective | Max 3 hours for a one-month Sprint. Closes the Sprint. The Scrum Team inspects how the last Sprint went: individuals, interactions, processes, tools, Definition of Done. Identifies the most helpful changes and may add them to the next Sprint Backlog. |
Timeboxes are maximums, not targets. Shorter Sprints usually mean proportionally shorter events. A two-week Sprint does not get an eight-hour Planning.
Only the Product Owner can cancel a Sprint, and only when the Sprint Goal becomes obsolete. Cancellation is rare because Sprints are short.
Artifacts and their commitments
The 2020 Guide gave each artifact a commitment, to bring focus and let progress be measured. This pairing is examined constantly, and getting the mapping backwards is a classic loss.
| Artifact | Commitment |
| Product Backlog | Product Goal. The long-term objective. The Scrum Team must fulfill or abandon one before taking the next. |
| Sprint Backlog | Sprint Goal. The single objective for the Sprint. Created in Planning, then added to the Sprint Backlog. |
| Increment | Definition of Done. The quality bar. Work does not count as an Increment until it meets it. |
- Product Backlog: an emergent, ordered list of what is needed to improve the product. The single source of work. Ordered by the Product Owner.
- Sprint Backlog: the Sprint Goal, the selected items, and the plan for delivering them. By and for the Developers. Updated throughout the Sprint as more is learned. A highly visible, real-time picture.
- Increment: a concrete stepping stone toward the Product Goal, additive to all prior Increments and verified to work together. Multiple Increments may be created in a single Sprint. An Increment may be delivered before the Sprint ends; the Review is not a release gate.
Definition of Done
- A formal description of the state of the Increment when it meets the required quality measures.
- Applies to every item, not per item, and creates a shared understanding of what "done" means.
- If an item does not meet it, it is not released and not presented at the Review. It returns to the Product Backlog for future consideration.
- If the organization has a Definition of Done, it is a minimum the Scrum Team must follow. The team may make it stricter, never looser.
- If the organization has none, the Scrum Team creates one appropriate to the product.
- Multiple Scrum Teams on one product must mutually define and comply with the same Definition of Done.
- The Developers are accountable for instilling quality by adhering to it.
Competency II Self-management · Facilitation · Coaching
Developing people and teams.
The competency candidates consistently score worst on. It is where the Scrum Master's actual job lives, and where the gap between how your organization behaves and how the Guide describes it is widest.
What a Scrum Master actually is
The Guide calls them a true leader who serves. They are accountable for the Scrum Team's effectiveness, and for Scrum being understood and enacted. That accountability is real, but it comes with no authority over people. Everything they do is done by influence, teaching and facilitation.
| Serves | By |
| The Scrum Team | Coaching in self-management and cross-functionality. Helping focus on high-value Increments meeting the Definition of Done. Causing the removal of impediments. Ensuring events happen, are positive and productive, and stay within their timebox. |
| The Product Owner | Helping find techniques for effective Product Goal definition and Product Backlog management. Helping the team understand the need for clear items. Helping establish empirical product planning. Facilitating stakeholder collaboration. |
| The organization | Leading, training and coaching Scrum adoption. Planning and advising Scrum implementations. Helping people understand empirical work. Removing barriers between stakeholders and Scrum Teams. |
Note the phrasing on impediments: they cause the removal of impediments. Sometimes that is doing it, often it is getting the right person to do it, and sometimes it is coaching the team to remove it themselves.
What a Scrum Master is not
- Not a manager. No authority to hire, fire, appraise, or direct.
- Not a secretary. Does not take notes at the Daily Scrum, update the board on the team's behalf, or write status reports about the team.
- Not a gatekeeper. Does not stand between stakeholders and the team. Removes barriers between them.
- Not required at the Daily Scrum. Ensures it happens; the Developers own it.
- Not an estimator. The Developers size the work.
- Not the decider on technical approach, task allocation, or backlog order.
Self-management
- The Scrum Team internally decides who does the work, how it is done, and what is worked on. The 2020 Guide widened this from the 2017 wording, which covered only who and how.
- Nobody outside the team tells the Developers how to turn Product Backlog items into Increments.
- Self-management is a capability that gets coached into existence, not a switch. A new team needs more from a Scrum Master, not less.
- When a team asks the Scrum Master to make their decision, the coaching answer is to help them make it, not to make it.
Facilitation
- Events must be positive, productive, and within the timebox. That triple is the Scrum Master's standard.
- Facilitating does not mean chairing. It means creating conditions where the right conversation happens.
- A silent team member, a dominant voice, a Review that has become a demo theater: all facilitation problems, all the Scrum Master's business.
- The Scrum Master may facilitate any event but only owns ensuring they occur and are effective.
Coaching and conflict
- Coach the team toward self-management, cross-functionality, and higher effectiveness.
- Conflict is normal. The Scrum Master helps the team address it themselves rather than arbitrating.
- The Retrospective is the built-in forum for team dysfunction. If a question describes a recurring people problem, the Retrospective is often the right venue.
- Teaching, mentoring, coaching and facilitating are different things. Teaching gives knowledge; coaching draws it out. Exam options sometimes hinge on which the situation calls for.
- Psychological safety is the precondition for openness and courage. Without it, transparency is theater.
Pattern
When a question describes a team problem and offers you four actions, rank them by how much agency they leave the team. The option that leaves the most agency while still addressing the problem is usually correct. The option where the Scrum Master solves it personally is usually the trap, and it is tempting precisely because it is what a good, helpful colleague would do.
Competency III Forecasting · Value · Backlog · Stakeholders
Managing products with agility.
The Product Owner's world, examined from the Scrum Master's chair. You are not tested on being a Product Owner. You are tested on knowing what theirs is, so you can protect it.
Product, and Product Goal
- A product is a vehicle to deliver value, with a clear boundary, known stakeholders, and well-defined users or customers.
- The Product Goal is the long-term objective for the Scrum Team and the commitment attached to the Product Backlog. It is the target the team plans against.
- One Product Goal at a time. The team must fulfill or abandon one before starting the next.
- The Product Backlog is emergent: it defines what will improve the product and is never complete.
Product Backlog management
- The Product Owner orders it. They may take input from anyone, and the organization must respect their decisions. Nobody may force the Developers to work from a different set of requirements.
- Refinement breaks items down and adds detail: description, order, size. An ongoing activity, not an event. How it is done is up to the Scrum Team.
- The Developers size the work. The Product Owner may influence by helping them understand trade-offs, but the people doing the work do the sizing.
- Items that can be Done within one Sprint are deemed ready for selection at Sprint Planning. Scrum does not define a formal Definition of Ready; that is common practice, not framework.
- Multiple Scrum Teams on one product share one Product Backlog, one Product Owner, one Product Goal.
Value and stakeholders
- The Product Owner is accountable for maximizing the value of the product resulting from the team's work.
- The Sprint Review is the formal place for stakeholder collaboration. It is a working session where attendees discuss what changed in the environment and what to do next.
- The Scrum Master removes barriers between stakeholders and the team, rather than acting as a proxy.
- Stakeholders are invited to the Review by the Product Owner. They do not attend the Retrospective.
Forecasting and release planning
This is where the Guide's silence matters most, and where most wrong answers live.
Critical
Velocity, story points, burndown charts, burnup charts and planning poker do not appear in the 2020 Scrum Guide. They are widespread, useful, and entirely outside the framework. When an option offers one as the correct Scrum answer, it is almost always the distractor. The Guide says progress toward a goal may be projected using various practices, and deliberately declines to name them.
- The Sprint Backlog is a forecast, not a commitment. The Sprint Goal is the commitment. Items may be added, dropped or renegotiated with the Product Owner as learning happens, provided the Sprint Goal is not endangered.
- Progress toward a goal is inspected at least at the relevant event. Empirical data beats projection.
- The Increment may be released whenever the Product Owner decides. The Sprint Review is not a release gate and releasing does not have to wait for the Sprint to end.
- If the Sprint Goal becomes obsolete, the Product Owner may cancel the Sprint.
- Scrum does not define release planning as an event. Whatever the team does about it is a practice they chose.
Scaling, lightly
PSM I touches this only glancingly, and the Nexus Guide is not examinable. What you need: multiple Scrum Teams working on one product share one Product Goal, one Product Backlog and one Product Owner. Each team has its own Sprint Backlog and produces its own Increments, which must integrate. They must share a common Definition of Done.
That is genuinely all. Candidates report one or two questions at most, answerable from those sentences.
Where the marks leak
Wording traps.
The exam is short, the Guide is shorter, and the pass mark is 85%. There is nowhere to hide, so the difficulty lives almost entirely in precision. These are the specific places people lose marks.
Vocabulary that dates you
Scrum.org states that terminology from older Guide versions counts against you. The 2020 rewrite changed real words, and the exam still offers the old ones as distractors.
| Outdated | Current |
| Development Team | Developers. There is no team within the team. |
| Role | Accountability. Product Owner, Scrum Master, Developers. |
| Self-organizing | Self-managing. Who, how, and what. |
| Servant leader | True leader who serves. The 2020 phrasing. |
| Ceremony | Event. Scrum has five. |
| The three questions | Removed in 2020. The Daily Scrum has no prescribed structure. |
| Grooming | Refinement. And it is an activity, not an event. |
| Sprint commitment | The Sprint Goal is the commitment. The Sprint Backlog is a forecast. |
Things that sound like Scrum and are not
- Sprint zero. Does not exist. Every Sprint produces a valuable Increment.
- Hardening or release Sprints. Do not exist. Quality is instilled every Sprint via the Definition of Done.
- Velocity and story points. Not in the Guide. Common practice.
- Burndown and burnup charts. Not in the Guide.
- Planning poker. Not in the Guide.
- User stories. Not in the Guide. The Guide says Product Backlog item.
- Definition of Ready. Not in the Guide, though the concept of items being ready for selection is.
- Scrum of Scrums, Nexus, SAFe, LeSS. Separate frameworks or practices. Not PSM I material.
- The Scrum Master as a full-time job. The Guide is silent, so any option asserting it is wrong.
Pairs the exam loves to swap
| Review vs Retrospective | Review inspects the Increment, with stakeholders. Retrospective inspects how the team works, team only. Retrospective closes the Sprint and comes last. |
| Sprint Goal vs Sprint Backlog | The Goal is the single objective and the commitment. The Backlog is the Goal plus items plus the plan, and it is a forecast. |
| Product Goal vs Sprint Goal | Product Goal is the long-term target, committed to the Product Backlog. Sprint Goal is this Sprint's objective, committed to the Sprint Backlog. |
| Product Backlog vs Sprint Backlog | Product Backlog belongs to the Product Owner and is the single source of work. Sprint Backlog is by and for the Developers. |
| Cancel vs end | Only the Product Owner cancels a Sprint, and only if the Sprint Goal is obsolete. Sprints are never extended and never shortened to fit work. |
| Ensure vs facilitate vs run | The Scrum Master ensures events happen and are effective. They may facilitate. They do not run the Daily Scrum. |
| Maximum vs target | Timeboxes are maximums. Shorter Sprints get shorter events. |
| Team's DoD vs organization's DoD | An organizational Definition of Done is a minimum. Teams may tighten it, never loosen it. |
The endgame
- Score 100% on the Scrum Open, repeatedly and fast. Not once, and not slowly. It is easier than the real thing, so anything under 100% means you are not close.
- Practice timed. Sixty minutes for eighty questions is the second examiner. Untimed practice tells you very little.
- Never leave a blank. There is no penalty for guessing.
- Flag and move. Anything over about a minute gets flagged and left.
- Re-read the Guide the day before. It takes under an hour and the sentences read differently once you know what is being asked of them.
Reference
Glossary.
Terms as the 2020 Scrum Guide uses them. Where a common industry word is absent from the Guide, that absence is noted, because the absence is examinable.
- Accountability
- What Scrum calls its three positions. Not "roles" since 2020.
- Adaptation
- Adjusting when something deviates outside acceptable limits. Third pillar.
- Burndown chart
- Not in the Scrum Guide. A common practice for visualizing remaining work.
- Cross-functional
- The team collectively has all skills needed to create value each Sprint.
- Daily Scrum
- 15 minutes, every day, for the Developers. Inspect progress toward the Sprint Goal, adapt the Sprint Backlog. No prescribed structure.
- Definition of Done
- The quality bar for the Increment. Applies to all work. An organizational one is a minimum the team may tighten.
- Definition of Ready
- Not in the Scrum Guide. Items that can be Done in one Sprint are deemed ready for selection.
- Developers
- Scrum Team members creating any aspect of a usable Increment. Not "the Development Team".
- Empiricism
- Knowledge from experience; decisions from observation. Upheld by transparency, inspection, adaptation.
- Increment
- A concrete stepping stone toward the Product Goal, additive and verified. Must meet the Definition of Done. May be released before the Sprint ends.
- Inspection
- Frequent, diligent examination of artifacts and progress. Second pillar.
- Lean thinking
- Reduce waste, focus on essentials. Named alongside empiricism as Scrum's foundation.
- Product
- A vehicle to deliver value, with a clear boundary and known stakeholders.
- Product Backlog
- Emergent, ordered list of what improves the product. Single source of work. Ordered by the Product Owner.
- Product Goal
- Long-term objective. Commitment of the Product Backlog. One at a time.
- Product Owner
- Accountable for maximizing value. One person. The organization must respect their decisions.
- Refinement
- Ongoing activity adding detail, order and size to Product Backlog items. Not an event, and not "grooming".
- Scrum Master
- Accountable for the team's effectiveness and for Scrum being enacted. A true leader who serves. No authority over people.
- Scrum Team
- One team, typically ten or fewer, no sub-teams, no hierarchies. Cross-functional and self-managing.
- Self-managing
- The team decides who, how, and what. Widened from 2017's "self-organizing".
- Scrum Values
- Commitment, Focus, Openness, Respect, Courage.
- Sprint
- One month or less. Fixed length. The container for all other events. A new one starts immediately after the last.
- Sprint Backlog
- Sprint Goal + selected items + plan. By and for the Developers. A forecast.
- Sprint Goal
- The single objective for the Sprint. The commitment of the Sprint Backlog.
- Sprint Planning
- Max 8 hours for a one-month Sprint. Why, what, how.
- Sprint Retrospective
- Max 3 hours. Closes the Sprint. Inspects how the team works. Scrum Team only.
- Sprint Review
- Max 4 hours. Inspects the Increment with stakeholders. A working session, not a release gate.
- Story points
- Not in the Scrum Guide. A common sizing practice.
- Timebox
- A maximum duration, not a target. Shorter Sprints get shorter events.
- Transparency
- Work and process visible to those doing and receiving it. First pillar.
- Velocity
- Not in the Scrum Guide. A common forecasting practice.
Common questions
PSM I exam questions, answered
How many questions are on the PSM I exam?
The PSM I exam has 80 questions and lasts 60 minutes. You need 85% to pass.
What is on the PSM I exam?
The exam covers 3 domains: Scrum framework, People & teams, Products. Scrum.org does not publish percentage weightings for this exam, so anyone showing you a weighted blueprint has invented the numbers.
Is this PSM I material current?
Yes. This guide was written from Scrum.org's own published outline, Scrum Guide, Nov 2020, and last checked against that document on 16 July 2026. That date is shown on every page so you can judge for yourself rather than take our word for it.
Are there free PSM I practice questions?
Yes. Sample questions with full worked explanations are free and need no account. The complete question bank and the full-length 80-question timed mock are paid.
Practise it
The guide above is free. The question bank and the full-length timed mock are the paid part.
Open PSM I →